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8 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
8 daysupdate docskal
8 daysfeat(gpu): Implement shader parametrization systemskal
8 dayschore: Clean up generated files and archive GPU test analysisskal
8 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
8 daysdocs: Archive completed tasks and streamline context filesskal
8 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
8 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
8 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
8 daysdocs: Mark Task #39 as completeskal
8 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
8 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
9 daysfix(audio): Implement sample-accurate event timingskal
9 daysrefactor(audio): Convert tracker to unit-less timing systemskal
9 daysrefactor: Bundle GPU context into GpuContext structskal
9 daysfix(audio): Synchronize audio-visual timing with playback timeskal
9 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
9 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
9 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
9 daysdocs: Add script maintenance requirements after hierarchy changesskal
9 daysfix(ci): Update verification script to catch tool compilation failuresskal
9 daystest(gpu): Add automatic validation for effect test coverageskal
10 daysdocs: Document specplay tool and add future enhancement roadmapskal
10 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
10 daysdocs: Update documentation for completed build optimization (Task C)skal
10 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
10 daysdocs: Update project documentation and regenerate assetsskal
11 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
11 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
11 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
11 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
11 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
11 daysfeat(physics): Implement SDF-based physics engine and BVHskal
12 daysmove MD filesskal
12 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
12 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
12 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
12 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
12 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
12 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
12 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
13 daysdocs: number all tasks for referenceskal
13 daysdocs: defer full STL removal to Phase 2skal
13 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
13 daysadd Claude guidelinesskal
13 daysdocs: Document asset system technical detailsskal
13 daysdocs: Plan Shader Asset Integration (Task #24)skal
14 daysdocs: Add submodule update instructions to HOWTO.mdskal
14 daysadd a TRACKER idea to the projectskal
14 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal