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13 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
13 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
13 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
13 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
13 daysfeat(physics): Implement SDF-based physics engine and BVHskal
14 daysmove MD filesskal
14 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
14 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
14 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
2026-02-04feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2026-02-04docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
2026-02-04feat(tooling): Add directory filtering to coverage report script (Task #46)skal
2026-02-04feat(tooling): Implement code coverage reporting (Task #44)skal
2026-02-03docs: number all tasks for referenceskal
2026-02-03docs: defer full STL removal to Phase 2skal
2026-02-03feat(audio): Fix tracker bugs and implement rock demo trackskal
2026-02-03add Claude guidelinesskal
2026-02-03docs: Document asset system technical detailsskal
2026-02-03docs: Plan Shader Asset Integration (Task #24)skal
2026-02-02docs: Add submodule update instructions to HOWTO.mdskal
2026-02-02add a TRACKER idea to the projectskal
2026-02-02docs: Merge Xcode build instructions and GPU performance capture details into...skal
2026-02-02docs: Add stripping rules for dynamic audio generationskal
2026-02-02flesh out extra details in the MD filesskal
2026-02-02docs: Reorganize 3D.md and integrate tasksskal
2026-02-02docs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
2026-02-02fix(repo): Revert accidental changes to third_party libsskal
2026-02-02refactor(build): Centralize generated files and clean up project layoutskal