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5 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
5 daysdocs: Archive completed tasks and streamline context filesskal
5 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
5 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
5 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
5 daysdocs: Mark Task #39 as completeskal
5 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
5 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
5 daysfix(audio): Implement sample-accurate event timingskal
5 daysrefactor(audio): Convert tracker to unit-less timing systemskal
5 daysrefactor: Bundle GPU context into GpuContext structskal
5 daysfix(audio): Synchronize audio-visual timing with playback timeskal
5 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
5 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
6 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
6 daysdocs: Add script maintenance requirements after hierarchy changesskal
6 daysfix(ci): Update verification script to catch tool compilation failuresskal
6 daystest(gpu): Add automatic validation for effect test coverageskal
6 daysdocs: Document specplay tool and add future enhancement roadmapskal
7 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
7 daysdocs: Update documentation for completed build optimization (Task C)skal
7 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
7 daysdocs: Update project documentation and regenerate assetsskal
7 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
7 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
7 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
7 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
7 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
7 daysfeat(physics): Implement SDF-based physics engine and BVHskal
8 daysmove MD filesskal
8 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
8 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
8 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
8 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
8 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
9 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
9 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
9 daysdocs: number all tasks for referenceskal
9 daysdocs: defer full STL removal to Phase 2skal
9 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
10 daysadd Claude guidelinesskal
10 daysdocs: Document asset system technical detailsskal
10 daysdocs: Plan Shader Asset Integration (Task #24)skal
10 daysdocs: Add submodule update instructions to HOWTO.mdskal
10 daysadd a TRACKER idea to the projectskal
10 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
10 daysdocs: Add stripping rules for dynamic audio generationskal
10 daysflesh out extra details in the MD filesskal
10 daysdocs: Reorganize 3D.md and integrate tasksskal
10 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal