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2026-03-07refactor(effects): introduce WgslEffect for shader-only post-process effectsskal
2026-02-14feat(gpu): add SDF camera infrastructure and effect base classskal
2026-02-12docs: complete beat-based timing documentationskal
2026-02-10docs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
2026-02-09refactor: Reorganize tests into subsystem subdirectoriesskal
2026-02-09docs: Update references to workspace layoutskal
2026-02-09docs: Condense essential context files (856→599 lines)skal
2026-02-09feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
2026-02-09docs: Simplify all design docs (50% reduction, 1687 lines removed)skal
2026-02-07feat(build): Add FINAL_STRIP mode for maximum size optimizationskal
2026-02-07docs: Add script maintenance requirements after hierarchy changesskal
2026-02-07fix(ci): Update verification script to catch tool compilation failuresskal
2026-02-07test(gpu): Add automatic validation for effect test coverageskal
2026-02-06docs: Update project documentation and regenerate assetsskal
2026-02-05feat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
2026-02-04feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2026-02-02flesh out extra details in the MD filesskal
2026-02-02fix(repo): Revert accidental changes to third_party libsskal
2026-02-02refactor(build): Centralize generated files and clean up project layoutskal