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AgeCommit message (Expand)Author
17 hoursfix: correct Heptagon effect rendering and SDF implementationskal
24 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
27 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
29 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
32 hoursfeat(sequence): add inline post-process functions for v2skal
32 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2 daysmisc updatesskal
3 daysfeat(gpu): add two-pass raymarching infrastructureskal
3 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
3 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
3 daysrefactor(wgsl): modularize common shader functionsskal
4 daysRemediation: Implement shared common/shaders/ directoryskal