| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-17 | feat(uniforms): Add noise field with per-frame random values | skal |
| 2026-02-16 | fix: correct Heptagon effect rendering and SDF implementation | skal |
| 2026-02-16 | fix: calculate beat_phase for FlashEffect and refactor uniforms | skal |
| 2026-02-16 | refactor: remove v2 versioning artifacts, establish Sequence as canonical system | skal |
| 2026-02-16 | feat(sequence): complete v2 migration with DAG-based routing | skal |
| 2026-02-16 | feat(sequence): add inline post-process functions for v2 | skal |
| 2026-02-16 | feat(sequence): complete phase 3 - v2 shader integration and effect ports | skal |
| 2026-02-15 | misc updates | skal |
| 2026-02-14 | feat(gpu): add two-pass raymarching infrastructure | skal |
| 2026-02-14 | feat(gpu): add SDF camera infrastructure and effect base class | skal |
| 2026-02-14 | refactor(wgsl): consolidate SDF shapes into single common file | skal |
| 2026-02-14 | refactor(wgsl): modularize common shader functions | skal |
| 2026-02-13 | Remediation: Implement shared common/shaders/ directory | skal |
