| Age | Commit message (Expand) | Author |
|---|---|---|
| 9 hours | refactor: remove v2 versioning artifacts, establish Sequence as canonical system | skal |
| 12 hours | feat(sequence): complete v2 migration with DAG-based routing | skal |
| 14 hours | feat(sequence): add inline post-process functions for v2 | skal |
| 15 hours | feat(sequence): complete phase 3 - v2 shader integration and effect ports | skal |
| 36 hours | misc updates | skal |
| 2 days | feat(gpu): add two-pass raymarching infrastructure | skal |
| 2 days | feat(gpu): add SDF camera infrastructure and effect base class | skal |
| 2 days | refactor(wgsl): consolidate SDF shapes into single common file | skal |
| 2 days | refactor(wgsl): modularize common shader functions | skal |
| 4 days | Remediation: Implement shared common/shaders/ directory | skal |
