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cnn_v3
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Author
9 hours
update the weights
skal
10 hours
fix(cnn_v3/training): fix defaults and help strings across py tools
skal
11 hours
feat(cnn_v3): upgrade architecture to enc_channels=[8,16]
skal
19 hours
fix(cnn_v3/training): rebuild optimizer before loading state on resume past F...
skal
22 hours
fix(cnn_v3/tools): rename Output→Dec0 in viz panel; fix BN weight cnt 72→584
skal
31 hours
feat(cnn_v3/training): load prev.png when available; document web tool prev gap
skal
32 hours
feat(cnn_v3): 3×3 dilated bottleneck + Sobel loss + FiLM warmup + architectu...
skal
33 hours
update weights
skal
33 hours
feat(cnn_v3/training): add --single-sample option + doc fixes
skal
33 hours
feat(cnn_v3): add infer_cnn_v3.py + rewrite cnn_test for v3 parity
skal
35 hours
feat(cnn_v3/tools): embed default weights in HTML tool; add --html export flag
skal
42 hours
add more samples + tool html
skal
2 days
move and improve the 'adjust.html' tool
skal
3 days
add a registration tool
skal
3 days
docs: update temporal feedback docs — wire_dag auto-wiring, F16X8 format
skal
3 days
fix(cnn_v3_debug): add CNNv3Effect to debug sequence for prev.r/g/b temporal ...
skal
3 days
feat(gbuffer): wire_dag() + find_downstream_output() for temporal feedback
skal
3 days
feat(cnn_v3): GBufferEffect temporal feedback via post_render()
skal
4 days
feat(cnn_v3): shadow→dif migration complete (ch18)
skal
4 days
wip(cnn_v3): shadow→dif intermediate + scene tweaks + migration plan
skal
4 days
refactor(cnn_v3): simplify sphere SDF in shadow pass, remove per-frame alloc
skal
4 days
fix(cnn_v3): shadow pass — 5 bugs fixed, labels in gbuf_view
skal
4 days
docs+feat(cnn_v3): compact context, re-enable shadow in GBufDeferredEffect
skal
4 days
feat(shaders): add ray_sphere snippet, use in gbuf_raster impostor
skal
4 days
fix(cnn_v3): frontFace_CW for raster pipeline + sphere impostor in gbuf_raster
skal
4 days
fix(cnn_v3): resolve #include via ShaderComposer in GBufDeferredEffect
skal
4 days
fix(cnn_v3): deferred render — diffuse only, drop broken shadow
skal
4 days
fix(cnn_v3): use model matrix for normal transform in gbuf_raster
skal
4 days
refactor(shaders): extract oct-normal encode/decode into math/normal snippet
skal
4 days
feat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)
skal
4 days
fix(cnn_v3): call set_scene() in constructor + orbiting camera
skal
4 days
refactor(cnn_v3): GBufferEffect cleanup
skal
4 days
feat(cnn_v3): Phase 4 — type-aware SDF in shadow pass
skal
4 days
feat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarching
skal
4 days
feat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiring
skal
4 days
add full dataset
skal
4 days
feat(cnn_v3/tools): zoom canvas shows region around clicked texel
skal
4 days
fix(cnn_v3/tools): don't destroy feat textures after runFromFeat (breaks viz)
skal
4 days
fix(cnn_v3/tools): refresh zoom canvas when new sample is loaded
skal
4 days
fix(cnn_v3/tools): zoom canvas fits remaining panel space (both axes, rAF mea...
skal
4 days
fix(cnn_v3/tools): fit zoom canvas to panel width by scaling canvas attributes
skal
4 days
fix(cnn_v3/tools): zoom channel via WebGPU re-render + fill panel width
skal
4 days
feat(cnn_v3/tools): click vignette to show enlarged channel below grid
skal
4 days
fix(cnn_v3/tools): remove unused sampler binding from FULL_PACK_SHADER
skal
4 days
feat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)
skal
4 days
fix(cnn_v3/tools): fix getElementById illegal invocation + auto-preload weights
skal
4 days
fix(cnn_v3): fix texture format mismatches in cnn_v3_test sequence
skal
4 days
feat(cnn_v3): wire trained weights into CNNv3Effect + add timeline test sequence
skal
4 days
feat(cnn_v3): add weight assets to assets.txt, update HOW_TO_CNN export docs
skal
4 days
docs(cnn_v3): add uv inline deps to export_cnn_v3_weights.py
skal
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