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8 hoursfix(cnn_v3_debug): add CNNv3Effect to debug sequence for prev.r/g/b temporal ...skal
8 hoursfeat(gbuffer): wire_dag() + find_downstream_output() for temporal feedbackskal
9 hoursfeat(cnn_v3): GBufferEffect temporal feedback via post_render()skal
16 hoursfeat(cnn_v3): shadow→dif migration complete (ch18)skal
16 hourswip(cnn_v3): shadow→dif intermediate + scene tweaks + migration planskal
16 hoursrefactor(cnn_v3): simplify sphere SDF in shadow pass, remove per-frame allocskal
17 hoursfix(cnn_v3): shadow pass — 5 bugs fixed, labels in gbuf_viewskal
20 hoursdocs+feat(cnn_v3): compact context, re-enable shadow in GBufDeferredEffectskal
20 hoursfeat(shaders): add ray_sphere snippet, use in gbuf_raster impostorskal
20 hoursfix(cnn_v3): frontFace_CW for raster pipeline + sphere impostor in gbuf_rasterskal
20 hoursfix(cnn_v3): resolve #include via ShaderComposer in GBufDeferredEffectskal
20 hoursfix(cnn_v3): deferred render — diffuse only, drop broken shadowskal
20 hoursfix(cnn_v3): use model matrix for normal transform in gbuf_rasterskal
20 hoursrefactor(shaders): extract oct-normal encode/decode into math/normal snippetskal
20 hoursfeat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)skal
20 hoursfix(cnn_v3): call set_scene() in constructor + orbiting cameraskal
21 hoursrefactor(cnn_v3): GBufferEffect cleanupskal
21 hoursfeat(cnn_v3): Phase 4 — type-aware SDF in shadow passskal
21 hoursfeat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarchingskal
21 hoursfeat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiringskal
22 hoursadd full datasetskal
23 hoursfeat(cnn_v3/tools): zoom canvas shows region around clicked texelskal
24 hoursfix(cnn_v3/tools): don't destroy feat textures after runFromFeat (breaks viz)skal
24 hoursfix(cnn_v3/tools): refresh zoom canvas when new sample is loadedskal
24 hoursfix(cnn_v3/tools): zoom canvas fits remaining panel space (both axes, rAF mea...skal
24 hoursfix(cnn_v3/tools): fit zoom canvas to panel width by scaling canvas attributesskal
24 hoursfix(cnn_v3/tools): zoom channel via WebGPU re-render + fill panel widthskal
24 hoursfeat(cnn_v3/tools): click vignette to show enlarged channel below gridskal
24 hoursfix(cnn_v3/tools): remove unused sampler binding from FULL_PACK_SHADERskal
24 hoursfeat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)skal
27 hoursfix(cnn_v3/tools): fix getElementById illegal invocation + auto-preload weightsskal
27 hoursfix(cnn_v3): fix texture format mismatches in cnn_v3_test sequenceskal
27 hoursfeat(cnn_v3): wire trained weights into CNNv3Effect + add timeline test sequenceskal
28 hoursfeat(cnn_v3): add weight assets to assets.txt, update HOW_TO_CNN export docsskal
28 hoursdocs(cnn_v3): add uv inline deps to export_cnn_v3_weights.pyskal
28 hoursfix sizeskal
28 hoursfeat(cnn_v3): patch alignment search, resume, Ctrl-C saveskal
28 hoursnormalize sample dimensionskal
29 hoursdocs(cnn_v3): add uv inline deps to train_cnn_v3.py + HOW_TO_CNN noteskal
29 hoursperf(cnn_v3): cache dataset images at init to avoid per-patch disk I/Oskal
29 hoursdocs(cnn_v3): add Windows 10 + CUDA training section to HOW_TO_CNN §2skal
29 hoursfix(cnn_v3): correct weight budget in docstring (3.9→5.4 KB f16)skal
29 hoursfix(cnn_v3): resize target to albedo dims when sizes differskal
30 hoursdocs(cnn_v3): add full Old House example to HOW_TO_CNN §1bskal
30 hoursfix(cnn_v3): native OPEN_EXR_MULTILAYER + quiet render + flexible channel namesskal
30 hoursdocs(cnn_v3): blender4 alias + Blender 4.5 LTS requirement for training dataskal
30 hoursfix(blender_export): version detection + Blender 5.x warning + cleanupskal
31 hoursfix(cnn_v3): blender_export Blender 5 compositor activation + document Render...skal
32 hoursfeat(cnn_v3): blender_export print pack_blender_sample.py batch command after...skal
32 hoursfix(cnn_v3): blender_export fallback socket name aliases for Shadow etc.skal