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24 hours
fix(cnn_v3): resolve #include via ShaderComposer in GBufDeferredEffect
skal
25 hours
feat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)
skal
25 hours
fix(cnn_v3): call set_scene() in constructor + orbiting camera
skal
25 hours
refactor(cnn_v3): GBufferEffect cleanup
skal
25 hours
feat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarching
skal
25 hours
feat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiring
skal
28 hours
feat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)
skal
32 hours
fix(cnn_v3): fix texture format mismatches in cnn_v3_test sequence
skal
32 hours
feat(cnn_v3): wire trained weights into CNNv3Effect + add timeline test sequence
skal
2 days
refactor(cnn_v3): code review — comments, simplifications, test fix
skal
2 days
feat(cnn_v3): Phase 5 complete — parity validation passing (36/36 tests)
skal
2 days
feat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform upload
skal
3 days
feat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbook
skal
4 days
feat(cnn_v3): G-buffer phase 1 + training infrastructure
skal