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path: root/cnn_v3/src
AgeCommit message (Expand)Author
24 hourswip(cnn_v3): shadow→dif intermediate + scene tweaks + migration planskal
24 hoursrefactor(cnn_v3): simplify sphere SDF in shadow pass, remove per-frame allocskal
25 hoursfix(cnn_v3): shadow pass — 5 bugs fixed, labels in gbuf_viewskal
28 hoursdocs+feat(cnn_v3): compact context, re-enable shadow in GBufDeferredEffectskal
28 hoursfix(cnn_v3): frontFace_CW for raster pipeline + sphere impostor in gbuf_rasterskal
28 hoursfix(cnn_v3): resolve #include via ShaderComposer in GBufDeferredEffectskal
28 hoursfeat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)skal
28 hoursfix(cnn_v3): call set_scene() in constructor + orbiting cameraskal
28 hoursrefactor(cnn_v3): GBufferEffect cleanupskal
29 hoursfeat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarchingskal
29 hoursfeat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiringskal
32 hoursfeat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)skal
35 hoursfix(cnn_v3): fix texture format mismatches in cnn_v3_test sequenceskal
35 hoursfeat(cnn_v3): wire trained weights into CNNv3Effect + add timeline test sequenceskal
2 daysrefactor(cnn_v3): code review — comments, simplifications, test fixskal
3 daysfeat(cnn_v3): Phase 5 complete — parity validation passing (36/36 tests)skal
3 daysfeat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform uploadskal
4 daysfeat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbookskal
4 daysfeat(cnn_v3): G-buffer phase 1 + training infrastructureskal