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path: root/cnn_v3/shaders
AgeCommit message (Expand)Author
2026-03-27fix(cnn_v3): remove dec0 ReLU, load FiLM MLP at runtimeskal
2026-03-26feat(cnn_v3): upgrade architecture to enc_channels=[8,16]skal
2026-03-25feat(cnn_v3): 3×3 dilated bottleneck + Sobel loss + FiLM warmup + architectu...skal
2026-03-23feat(cnn_v3): shadow→dif migration complete (ch18)skal
2026-03-23wip(cnn_v3): shadow→dif intermediate + scene tweaks + migration planskal
2026-03-22refactor(cnn_v3): simplify sphere SDF in shadow pass, remove per-frame allocskal
2026-03-22fix(cnn_v3): shadow pass — 5 bugs fixed, labels in gbuf_viewskal
2026-03-22docs+feat(cnn_v3): compact context, re-enable shadow in GBufDeferredEffectskal
2026-03-22feat(shaders): add ray_sphere snippet, use in gbuf_raster impostorskal
2026-03-22fix(cnn_v3): frontFace_CW for raster pipeline + sphere impostor in gbuf_rasterskal
2026-03-22fix(cnn_v3): resolve #include via ShaderComposer in GBufDeferredEffectskal
2026-03-22fix(cnn_v3): deferred render — diffuse only, drop broken shadowskal
2026-03-22fix(cnn_v3): use model matrix for normal transform in gbuf_rasterskal
2026-03-22refactor(shaders): extract oct-normal encode/decode into math/normal snippetskal
2026-03-22feat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)skal
2026-03-22feat(cnn_v3): Phase 4 — type-aware SDF in shadow passskal
2026-03-22feat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarchingskal
2026-03-22feat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiringskal
2026-03-22feat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)skal
2026-03-21refactor(cnn_v3): code review — comments, simplifications, test fixskal
2026-03-21feat(cnn_v3): Phase 3 complete — WGSL U-Net inference shadersskal
2026-03-20feat(cnn_v3): G-buffer phase 1 + training infrastructureskal