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Vide-coded 64k demo system
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17 hours
fix(cnn_v3): deferred render — diffuse only, drop broken shadow
skal
17 hours
fix(cnn_v3): use model matrix for normal transform in gbuf_raster
skal
17 hours
refactor(shaders): extract oct-normal encode/decode into math/normal snippet
skal
17 hours
feat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)
skal
18 hours
feat(cnn_v3): Phase 4 — type-aware SDF in shadow pass
skal
18 hours
feat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarching
skal
18 hours
feat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiring
skal
21 hours
feat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)
skal
47 hours
refactor(cnn_v3): code review — comments, simplifications, test fix
skal
2 days
feat(cnn_v3): Phase 3 complete — WGSL U-Net inference shaders
skal
3 days
feat(cnn_v3): G-buffer phase 1 + training infrastructure
skal