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path: root/cnn_v3/shaders
AgeCommit message (Expand)Author
3 daysfix(cnn_v3): L1 loss + depth-grad tanh normalization to reduce flat convergenceskal
3 daysfix(cnn_v3): remove dec0 ReLU, load FiLM MLP at runtimeskal
4 daysfeat(cnn_v3): upgrade architecture to enc_channels=[8,16]skal
5 daysfeat(cnn_v3): 3×3 dilated bottleneck + Sobel loss + FiLM warmup + architectu...skal
7 daysfeat(cnn_v3): shadow→dif migration complete (ch18)skal
7 dayswip(cnn_v3): shadow→dif intermediate + scene tweaks + migration planskal
7 daysrefactor(cnn_v3): simplify sphere SDF in shadow pass, remove per-frame allocskal
7 daysfix(cnn_v3): shadow pass — 5 bugs fixed, labels in gbuf_viewskal
7 daysdocs+feat(cnn_v3): compact context, re-enable shadow in GBufDeferredEffectskal
7 daysfeat(shaders): add ray_sphere snippet, use in gbuf_raster impostorskal
7 daysfix(cnn_v3): frontFace_CW for raster pipeline + sphere impostor in gbuf_rasterskal
7 daysfix(cnn_v3): resolve #include via ShaderComposer in GBufDeferredEffectskal
7 daysfix(cnn_v3): deferred render — diffuse only, drop broken shadowskal
7 daysfix(cnn_v3): use model matrix for normal transform in gbuf_rasterskal
7 daysrefactor(shaders): extract oct-normal encode/decode into math/normal snippetskal
7 daysfeat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)skal
7 daysfeat(cnn_v3): Phase 4 — type-aware SDF in shadow passskal
7 daysfeat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarchingskal
7 daysfeat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiringskal
7 daysfeat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)skal
8 daysrefactor(cnn_v3): code review — comments, simplifications, test fixskal
9 daysfeat(cnn_v3): Phase 3 complete — WGSL U-Net inference shadersskal
10 daysfeat(cnn_v3): G-buffer phase 1 + training infrastructureskal