index
:
demo.git
main
Vide-coded 64k demo system
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
cnn_v3
/
shaders
Age
Commit message (
Expand
)
Author
23 hours
feat(cnn_v3): shadow→dif migration complete (ch18)
skal
24 hours
wip(cnn_v3): shadow→dif intermediate + scene tweaks + migration plan
skal
24 hours
refactor(cnn_v3): simplify sphere SDF in shadow pass, remove per-frame alloc
skal
25 hours
fix(cnn_v3): shadow pass — 5 bugs fixed, labels in gbuf_view
skal
28 hours
docs+feat(cnn_v3): compact context, re-enable shadow in GBufDeferredEffect
skal
28 hours
feat(shaders): add ray_sphere snippet, use in gbuf_raster impostor
skal
28 hours
fix(cnn_v3): frontFace_CW for raster pipeline + sphere impostor in gbuf_raster
skal
28 hours
fix(cnn_v3): resolve #include via ShaderComposer in GBufDeferredEffect
skal
28 hours
fix(cnn_v3): deferred render — diffuse only, drop broken shadow
skal
28 hours
fix(cnn_v3): use model matrix for normal transform in gbuf_raster
skal
28 hours
refactor(shaders): extract oct-normal encode/decode into math/normal snippet
skal
28 hours
feat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)
skal
29 hours
feat(cnn_v3): Phase 4 — type-aware SDF in shadow pass
skal
29 hours
feat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarching
skal
29 hours
feat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiring
skal
32 hours
feat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)
skal
2 days
refactor(cnn_v3): code review — comments, simplifications, test fix
skal
3 days
feat(cnn_v3): Phase 3 complete — WGSL U-Net inference shaders
skal
4 days
feat(cnn_v3): G-buffer phase 1 + training infrastructure
skal