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15 hoursfeat(cnn_v3): Phase 4 — type-aware SDF in shadow passskal
15 hoursfeat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarchingskal
16 hoursfeat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiringskal
18 hoursfix(cnn_v3/tools): remove unused sampler binding from FULL_PACK_SHADERskal
18 hoursfeat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)skal
22 hoursfeat(cnn_v3): add weight assets to assets.txt, update HOW_TO_CNN export docsskal
24 hoursdocs(cnn_v3): add uv inline deps to train_cnn_v3.py + HOW_TO_CNN noteskal
24 hoursdocs(cnn_v3): add Windows 10 + CUDA training section to HOW_TO_CNN §2skal
24 hoursfix(cnn_v3): resize target to albedo dims when sizes differskal
24 hoursdocs(cnn_v3): add full Old House example to HOW_TO_CNN §1bskal
25 hoursfix(cnn_v3): native OPEN_EXR_MULTILAYER + quiet render + flexible channel namesskal
25 hoursdocs(cnn_v3): blender4 alias + Blender 4.5 LTS requirement for training dataskal
26 hoursdocs(cnn_v3): clarify --output is a base dir, not a frame_### patternskal
26 hoursdocs(cnn_v3): update HOW_TO_CNN for Blender 5.x compatibilityskal
27 hoursfix(cnn_v3): blender_export --view-layer flag + fallback to layer[0]skal
27 hoursfeat(cnn_v3): gen_sample tool + 7 simple training samplesskal
48 hoursfeat(cnn_v3): HTML WebGPU tool (index.html + shaders.js + tester.js)skal
2 daysfeat(cnn_v3): export script + HOW_TO_CNN.md playbookskal
2 daysfeat(cnn_v3): Phase 6 — training script (train_cnn_v3.py + cnn_v3_utils.py)skal
2 daysdocs(cnn_v3): update CNN_V3.md + HOWTO.md to reflect Phases 1-5 completeskal
2 daysfeat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform uploadskal
2 daysfeat(cnn_v3): Phase 3 complete — WGSL U-Net inference shadersskal
3 daysfeat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbookskal
3 daysdocs(cnn_v3): full design doc — U-Net + FiLM architecture planskal