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2026-02-04feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2026-02-04feat(audio): Simplified demo track with tempo scaling testsskal
2026-02-04feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2026-02-04test(coverage): Improve Asset Manager coverage (Task #47)skal
2026-02-04handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2026-02-03fix: Implement proper skybox rendering with Perlin noiseskal
2026-02-03feat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2026-02-03feat(audio): Fix tracker bugs and implement rock demo trackskal
2026-02-03test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2026-02-03feat(assets): Add new drum samples and improve conversion scriptskal
2026-02-03chore: Finalize Build System Consolidation (Task #25)skal
2026-02-03refactor: Shader Asset Integration (Task #24)skal
2026-02-03feat: Finalize tracker asset-sample integration with unified pasting strategyskal
2026-02-02update the melody a bitskal
2026-02-02feat: Integrate tracker system and update project context documentationskal
2026-02-01feat(gpu): Integrate bumpy 3D renderer into main demoskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-01-31feat: Multi-pass rendering architecture and effect stubsskal
2026-01-31feat: Implement Sequence Compiler for data-driven choreographyskal
2026-01-31add spec assetsskal
2026-01-28chore(assets): Clean up demo_assets.txtskal
2026-01-28chore(assets): Remove obsolete assets.txtskal
2026-01-28feat(assets): Separate demo and test asset listsskal
2026-01-28feat(demo): Add drum sequence using embedded assetsskal
2026-01-28test(assets): Add functional tests for asset management systemskal
2026-01-28feat(assets): Implement basic asset packing systemskal