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AgeCommit message (Expand)Author
25 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
39 hoursfix: Implement proper skybox rendering with Perlin noiseskal
40 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
46 hoursfeat(audio): Fix tracker bugs and implement rock demo trackskal
48 hourstest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2 daysfeat(assets): Add new drum samples and improve conversion scriptskal
2 dayschore: Finalize Build System Consolidation (Task #25)skal
2 daysrefactor: Shader Asset Integration (Task #24)skal
2 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
2 daysupdate the melody a bitskal
3 daysfeat: Integrate tracker system and update project context documentationskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat: Multi-pass rendering architecture and effect stubsskal
5 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
5 daysadd spec assetsskal
8 dayschore(assets): Clean up demo_assets.txtskal
8 dayschore(assets): Remove obsolete assets.txtskal
8 daysfeat(assets): Separate demo and test asset listsskal
8 daysfeat(demo): Add drum sequence using embedded assetsskal
8 daystest(assets): Add functional tests for asset management systemskal
8 daysfeat(assets): Implement basic asset packing systemskal