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AgeCommit message (Expand)Author
17 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
18 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
20 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
24 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
24 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
24 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
25 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
25 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
27 hoursfeat(assets): Add dodecahedron mesh assetskal
27 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
32 hourschore: Update documentation, generated assets, and cleanupskal
32 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
33 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
40 hourstest(assets): Add tests for Texture Asset supportskal
2 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
2 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
2 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
2 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
2 daysfeat: Add Gantt chart visualization to seq_compilerskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
3 daysfeat(audio): Simplified demo track with tempo scaling testsskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
3 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
4 daysfix: Implement proper skybox rendering with Perlin noiseskal
4 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
4 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
4 daysfeat(assets): Add new drum samples and improve conversion scriptskal
4 dayschore: Finalize Build System Consolidation (Task #25)skal
4 daysrefactor: Shader Asset Integration (Task #24)skal
4 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
4 daysupdate the melody a bitskal
5 daysfeat: Integrate tracker system and update project context documentationskal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat: Multi-pass rendering architecture and effect stubsskal
7 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
7 daysadd spec assetsskal
10 dayschore(assets): Clean up demo_assets.txtskal
10 dayschore(assets): Remove obsolete assets.txtskal
10 daysfeat(assets): Separate demo and test asset listsskal
10 daysfeat(demo): Add drum sequence using embedded assetsskal
10 daystest(assets): Add functional tests for asset management systemskal
10 daysfeat(assets): Implement basic asset packing systemskal