summaryrefslogtreecommitdiff
path: root/assets/final
AgeCommit message (Expand)Author
15 hourstest: Add platform test coverage (test_platform.cc)skal
30 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
30 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
31 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
32 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
34 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
39 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
39 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
39 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
39 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
40 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
41 hoursfeat(assets): Add dodecahedron mesh assetskal
42 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
46 hourschore: Update documentation, generated assets, and cleanupskal
46 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
47 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
2 daystest(assets): Add tests for Texture Asset supportskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
4 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
4 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
4 daysfix: Implement proper skybox rendering with Perlin noiseskal
4 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
5 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
5 daysfeat(assets): Add new drum samples and improve conversion scriptskal
5 dayschore: Finalize Build System Consolidation (Task #25)skal
5 daysrefactor: Shader Asset Integration (Task #24)skal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysadd spec assetsskal
11 dayschore(assets): Clean up demo_assets.txtskal
11 dayschore(assets): Remove obsolete assets.txtskal
11 daysfeat(assets): Separate demo and test asset listsskal
11 daysfeat(demo): Add drum sequence using embedded assetsskal
11 daystest(assets): Add functional tests for asset management systemskal
11 daysfeat(assets): Implement basic asset packing systemskal