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Vide-coded 64k demo system
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32 hours
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
33 hours
test(coverage): Improve Asset Manager coverage (Task #47)
skal
34 hours
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
48 hours
fix: Implement proper skybox rendering with Perlin noise
skal
2 days
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
2 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
2 days
feat(assets): Add new drum samples and improve conversion script
skal
2 days
chore: Finalize Build System Consolidation (Task #25)
skal
2 days
refactor: Shader Asset Integration (Task #24)
skal
4 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
5 days
add spec assets
skal
8 days
chore(assets): Clean up demo_assets.txt
skal
8 days
chore(assets): Remove obsolete assets.txt
skal
8 days
feat(assets): Separate demo and test asset lists
skal
8 days
feat(demo): Add drum sequence using embedded assets
skal
8 days
test(assets): Add functional tests for asset management system
skal
8 days
feat(assets): Implement basic asset packing system
skal