summaryrefslogtreecommitdiff
path: root/assets/final
AgeCommit message (Expand)Author
25 hourstest: Add platform test coverage (test_platform.cc)skal
40 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
40 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
41 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
42 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
44 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
2 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
2 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
2 daysfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
2 daysfix(shaders): Correct mesh normal transformation - remove double transposeskal
2 daysfix: Correct mesh normal transformation and floor shadow renderingskal
2 daysfeat(assets): Add dodecahedron mesh assetskal
2 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
2 dayschore: Update documentation, generated assets, and cleanupskal
2 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
3 daystest(assets): Add tests for Texture Asset supportskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
4 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
4 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
5 daysfix: Implement proper skybox rendering with Perlin noiseskal
5 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
5 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
5 daysfeat(assets): Add new drum samples and improve conversion scriptskal
5 dayschore: Finalize Build System Consolidation (Task #25)skal
5 daysrefactor: Shader Asset Integration (Task #24)skal
7 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysadd spec assetsskal
11 dayschore(assets): Clean up demo_assets.txtskal
11 dayschore(assets): Remove obsolete assets.txtskal
11 daysfeat(assets): Separate demo and test asset listsskal
11 daysfeat(demo): Add drum sequence using embedded assetsskal
11 daystest(assets): Add functional tests for asset management systemskal
11 daysfeat(assets): Implement basic asset packing systemskal