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path: root/assets/final/shaders/renderer_3d.wgsl
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23 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
39 hoursfix: Implement proper skybox rendering with Perlin noiseskal
40 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2 daysrefactor: Shader Asset Integration (Task #24)skal