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path: root/assets/final/shaders/renderer_3d.wgsl
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6 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
6 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
44 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
3 daysrefactor: Shader Asset Integration (Task #24)skal