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Vide-coded 64k demo system
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10 hours
feat(shaders): Add bump-mapped normal calculation variants
skal
11 hours
feat(shaders): Add optimized 4-sample SDF normal estimation
skal
12 hours
feat(shaders): Extract common WGSL utilities for better composability
skal
3 days
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
3 days
feat(perf): Add toggle for GPU BVH and fix fallback
skal
5 days
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal