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Vide-coded 64k demo system
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circle_mask_compute.wgsl
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47 hours
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
2 days
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
2 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
3 days
feat(shaders): Standardize all shaders to use CommonUniforms
skal
3 days
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal