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8 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
Created math/common_utils.wgsl with reusable shader functions: - transform_normal() - Normal matrix transform (2 call sites) - spherical_uv() - Spherical UV mapping (7 call sites) - spherical_uv_from_dir() - For direction vectors (1 call site) - grid_pattern() - Procedural checkerboard (2 call sites) - Constants: PI, TAU Refactored shaders: - renderer_3d.wgsl: 7 spherical_uv + 1 normal + 2 grid (~12 lines removed) - mesh_render.wgsl: 1 normal transform (~3 lines removed) - skybox.wgsl: 1 spherical UV (~2 lines removed) Impact: ~200 bytes saved, 12 call sites deduplicated Tests: 31/31 passing Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>