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7 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
7 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
7 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
7 daystest(coverage): Improve Audio coverage (Task #48)skal
7 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
8 daysrefactor: Task #20 - Platform & Code Hygieneskal
8 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
8 dayschore: Finalize Build System Consolidation (Task #25)skal
8 daysrefactor(build): Modularize build system with static librariesskal
8 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
8 daysfeat: Complete audio tracker system integration and testsskal
8 daysprogress tracker taskskal
8 daysfeat: Integrate tracker system and update project context documentationskal
9 daysfeat(test): Add comprehensive math and shader composer testsskal
9 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
9 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
9 daysrefactor(build): Centralize generated files and clean up project layoutskal
10 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
10 daystry to fix the messskal
10 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(asset_manager): Implement array-based cachingskal
10 daysfeat: Implement 3D system and procedural texture managerskal
10 daysRefactor: Split demo effects and shaders into individual filesskal
10 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
10 daysfix(build): correct generated timeline path in test_sequenceskal
10 daysrefactor: move generated asset files to src/generated/skal
11 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
11 daystest: Finalize sequence/effect system testsskal
11 daysfix: Cross-compilation and style complianceskal
11 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
11 daysfeat: Implement Sequence and Effect system for demo choreographyskal
11 daysbuild: Add pack_source target to create complete source archiveskal
11 daysbuild: Add DEMO_ALL_OPTIONS to activate all build flags at onceskal
11 daysfix: Resolve macOS build breakage and restore tools audio supportskal
11 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
11 daysChore: Remove trailing whitespaces across the codebaseskal
11 daysadd notesskal
11 daysadd mini_math.h header-only vector libskal
14 daysfeat(build): Finalize production assembly pipelineskal
14 daysfix(build): Robust asset tool invocation using generator expressionsskal
14 daysfeat(assets): Separate demo and test asset listsskal
14 daysfeat(build): Add 'final' CMake target for production assemblyskal
14 daysrefactor(assets): Optimize asset retrieval using array lookupskal
14 daystest(assets): Add functional tests for asset management systemskal
14 daysfeat(assets): Implement basic asset packing systemskal
2026-01-28build: Finalize WebGPU integration and platform fixesskal
2026-01-28opt: Implement build stripping and platform-specific size optimizationsskal
2026-01-28refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpuskal
2026-01-28feat: Implement fullscreen, keyboard controls, and pulsating heptagonskal