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AgeCommit message (Expand)Author
5 daysfix(3d): VisualDebug uniform buffer size mismatchskal
5 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
5 daysfeat(gpu): Add GPU procedural texture generation systemskal
5 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
5 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
5 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
5 daystry to fix test_demoskal
5 dayscleanup: remove unused include from uniform_helper.hskal
5 daysFix test_demo build failure after Effect refactorskal
5 daysRefactor Effect class to centralize common uniforms managementskal
5 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
5 dayschore: Apply clang-format to C++ source filesskal
5 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
5 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
5 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
5 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
5 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
5 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
5 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
5 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
6 daysdon't ignore assets/finalskal
6 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
6 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
6 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
6 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
6 daysfeat(gpu): Add auxiliary texture masking systemskal
6 daysfix tree, remove Distort effectskal
6 daysfeat(gpu): Add VignetteEffect and related filesskal
6 daysfeat(gpu): Add VignetteEffectskal
6 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
6 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
6 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
6 daysdocs: Update documentation for shader parametrization progressskal
6 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
6 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
6 daysfeat(audio): Add --tempo flag for variable tempo testingskal
6 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
6 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
6 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
6 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
6 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
6 daysupdate docskal
6 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
6 daysfeat(gpu): Implement shader parametrization systemskal
6 daysdocs: Update project state with recent improvementsskal
6 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
6 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
6 daysrefactor(shaders): Apply common utilities to renderer shadersskal
6 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
6 daysdocs: Update project context and todo list for plane_distance integrationskal