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AgeCommit message (Expand)Author
9 daysdocs: Update project context and re-prioritize task listskal
9 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
10 daysdocs: Update TODO.md with tracker asset sample integration progressskal
10 daysremove generated assets which shouldn't be in gitskal
10 daysupdate the melody a bitskal
10 daysdocs: Add submodule update instructions to HOWTO.mdskal
10 dayschore: Re-add and update wgpu-native submodule to latest trunkskal
10 dayschore: Remove wgpu-native submodule for clean reinitializationskal
10 daysdocs: Update TODO.md with completed Minimal Audio Tracker taskskal
10 daysfeat: Complete audio tracker system integration and testsskal
10 daysprogress tracker taskskal
10 daysfeat: Integrate tracker system and update project context documentationskal
10 daysadd a TRACKER idea to the projectskal
10 daysfix TODO.mdskal
10 daysdocs: Clean up TODO.md to reflect completed shader optimization attack plansskal
10 daysupdate TODO and fix shaders.ccskal
10 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
10 daysdocs: Mark SDF Macros attack plan as completed in TODO.mdskal
10 daysadd mention of triplanar mappingskal
10 daysrefactor: Remove obsolete top-level BUILD.mdskal
10 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
10 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
10 daysdocs: Add stripping rules for dynamic audio generationskal
10 daysdocs: Finalize session task tracking and project contextskal
10 daysfeat(test): Add comprehensive math and shader composer testsskal
10 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
10 daysfix(3d): Distinguish floor grid from object texturesskal
10 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
10 daysdocs: Record Task 21.2 completion and update session prioritiesskal
10 daystest(3d): Enlarge objects and pack them closer to the centerskal
10 daysfix(3d): Resolve spherical distortion in floor grid textureskal
10 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
10 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
10 dayschore: Apply final code formatting and cleanupskal
10 daysdocs: Prioritize next session tasks and update project contextskal
10 daysmore sub-tasksskal
10 daysfix(3d): Restore visible grid texture on floor planeskal
10 daysfix(3d): Tighten torus bounding box and restore object texturesskal
10 daysfix(3d): Correct debug box transforms and restore object texturesskal
10 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
10 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
10 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
10 daysfix(3d): Restore and enhance 3D shadowsskal
10 daysfix(3d): Revert to working N-1 shadow configurationskal
10 daysfix(3d): Resolve missing shadows on floor planeskal
10 daysflesh out extra details in the MD filesskal
10 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
10 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
10 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
10 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal