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3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 dayschore: Apply clang-format to C++ source filesskal
3 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
3 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
3 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
3 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
3 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
3 daysdon't ignore assets/finalskal
3 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
3 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
3 daysfeat(gpu): Add auxiliary texture masking systemskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add VignetteEffectskal
3 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
3 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysdocs: Update documentation for shader parametrization progressskal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(audio): Add --tempo flag for variable tempo testingskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
3 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
3 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
3 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
3 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysupdate docskal
3 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysdocs: Update project state with recent improvementsskal
3 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
3 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
3 daysrefactor(shaders): Apply common utilities to renderer shadersskal
3 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
3 daysdocs: Update project context and todo list for plane_distance integrationskal
3 daysfix: Include PlaneData header in scene_loader.ccskal
3 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
3 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
3 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
3 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
3 daysfeat: Integrate plane_distance into renderer and scene loaderskal
4 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
4 daysrefactor(tests): Factor common patterns in tempo testsskal
4 daysadd rules for CLAUDE.md too.skal
4 daysfeat(tools): Add effect depth analysis to seq_compilerskal