index
:
demo.git
main
Vide-coded 64k demo system
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
3 days
chore: remove broken seeking test, demote CNN v2 quant to future CNN v3
skal
3 days
add a commit rule
skal
3 days
docs(init): add glfw as macOS brew dependency
skal
3 days
fix(assets): skip missing binary assets with warning instead of failing
skal
10 days
fix(win): accept SuccessSuboptimal in surface texture status check
skal
10 days
fix(build): move generated assets to per-build binary dir
skal
10 days
fix(assets): regenerate assets when DEMO_STRIP_ALL toggles
skal
10 days
docs(todo): add Wine black screen investigation task
skal
10 days
fix(win): update wgpu-native to v27, unify Windows/macOS API paths
skal
11 days
fix(headless): add missing sampler/texture stubs to gpu_headless.cc
skal
11 days
fix(test_3d): correct projection matrix m[5] assertion sign
skal
11 days
factorize render_ntsc()
skal
12 days
fix(effects): particle sync and heptagon SDF bugs
skal
12 days
fix(particles): release compute and render pass encoders
skal
12 days
change dither_c64() signature to take 'dimension' directly
skal
12 days
docs: document CLASS_TO_HEADER override in EFFECT_WORKFLOW
skal
12 days
fix(seq_compiler): map NtscYiq to ntsc_effect.h
skal
12 days
ntsc: factor common code into snippet; add RGB and YIQ input variants
skal
12 days
rotating_cube: use VSOut, and store to yiq
skal
12 days
fix: use ShaderComposer in RotatingCube; add rule to CODING_STYLE
skal
12 days
style: require 2-line header comment in all .wgsl files
skal
13 days
NTSC: use 6-taps filtering instead of 12-tap
skal
13 days
docs: streamline SEQUENCE.md (12 effects, remove v1 migration notes)
skal
13 days
docs: update PROJECT_CONTEXT with new color/color_c64 snippets (27 shaders)
skal
13 days
refactor: mv get_border_col() to color_c64.wgsl as get_border_c64()
skal
13 days
feat: register math/color_c64 snippet in ShaderComposer
skal
13 days
refactor: extract YIQ and C64 dither to common WGSL shaders
skal
14 days
add dithering
skal
14 days
ntsc effect for real
skal
2026-03-08
feat: extend debug_print with full ASCII and debug_str()
skal
2026-03-08
fix: negate Y in perspective() to correct rasterized 3D orientation
skal
2026-03-08
fix: register debug/debug_print snippet in ShaderComposer
skal
2026-03-08
feat: add WGSL debug_f32() snippet with C64 8x8 font
skal
2026-03-08
fix: transpose matrices on GPU upload (row-major → column-major)
skal
2026-03-08
feat: new clouds
skal
2026-03-08
tweak: scene2.wgsl visual adjustments
skal
2026-03-08
docs: update ASSET_SYSTEM.md for WGSL disk-load in dev mode
skal
2026-03-08
feat: WGSL asset load-from-disk in dev mode
skal
2026-03-08
fix: Update tests to use new asset manifest
skal
2026-03-08
fix: Correct and simplify test asset manifest
skal
2026-03-08
fix: Resolve compile error in GetAssetType
skal
2026-03-08
feat: Implement dual-mode asset loading and update documentation
skal
2026-03-08
fix(shaders): enforce y-up screen-space convention + document coordinate conv...
skal
2026-03-07
fix(cmake): avoid spurious recompiles when only shader assets change
skal
2026-03-07
streamline doc
skal
2026-03-07
feat(tools): add offline WGSL validator + fix ntsc.wgsl syntax
skal
2026-03-07
fix(cmake): normalize asset paths to fix incremental rebuild tracking
skal
2026-03-07
feat(effects): add Ntsc post-process effect with fisheye distortion
skal
2026-03-07
refactor(effects): introduce WgslEffect for shader-only post-process effects
skal
2026-03-06
feat(effects): add Scratch post-process effect with reusable scratch_lines sn...
skal
[next]