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5 daysrefactor: Optimize CNN normalization to eliminate redundant conversionsskal
5 daysupdate timeline.seqskal
5 daysfix: Flip Y-axis to match ShaderToy coordinate conventionskal
5 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
5 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
5 dayschore: Remove incomplete CubeSphere effectskal
5 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
5 daysfeat: Add ShaderToy conversion toolsskal
5 daysfix: Support variable kernel sizes in CNN layer generationskal
5 daysdocs: Document WGPU builder refactoring in COMPLETED.mdskal
5 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
5 daysfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
5 daysudpateskal
5 daysupdate timelineskal
5 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
6 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
6 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
6 daysdocs: Update and streamline CNN training documentationskal
6 daysfeat: Add checkpointing support to CNN training scriptskal
6 daysfix: Auto-expand single kernel size to all layers in training scriptskal
6 daysupdate target imagesskal
6 daysfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
6 daysdocs: Add CNN effect documentation and update project statusskal
6 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
6 daysinitial doc for the CNN projectskal
6 daysdocs: Reorganize shader editor documentationskal
6 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
6 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
6 daysfeat: Add WGSL syntax highlightingskal
6 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
6 daysfix: Remove resolutionSelect references after removing UI elementskal
6 daysfeat: Remove resolution selector, enable autoplay on loadskal
6 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
6 daysfix: Canvas fills available height instead of maintaining square aspectskal
6 daysfix: Reference texture/sampler in default shader for bind group layoutskal
6 daysfix: Use var instead of let for mutable uv in default shaderskal
6 daysrefactor: Adjust shader editor layout and add default animationskal
6 daysfeat: Add HTML WGSL shader editor toolskal
6 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
6 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
6 daysfix: Reduce default audio volumes to prevent clippingskal
6 daysdocs: Streamline headless mode documentationskal
6 daysfeat: Add headless mode for testing without GPUskal
6 daysdocs: Update references to workspace layoutskal
6 daysdocs: Streamline top-level documentationskal
6 daysfeat: Add workspace header comments to config filesskal
6 daysfeat: Implement workspace system (Task #77)skal
6 daysdocs: Condense HOWTO.md, move details to technical docsskal
6 daysdocs: Update docs for Task #76 size measurementskal
6 daysfeat: Implement Task #76 external library size measurementskal