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AgeCommit message (Expand)Author
40 hoursfix: Support variable kernel sizes in CNN layer generationskal
40 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
40 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
41 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
41 hoursudpateskal
42 hoursupdate timelineskal
42 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
44 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
45 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
47 hoursdocs: Update and streamline CNN training documentationskal
47 hoursfeat: Add checkpointing support to CNN training scriptskal
47 hoursfix: Auto-expand single kernel size to all layers in training scriptskal
47 hoursupdate target imagesskal
47 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
2 daysdocs: Add CNN effect documentation and update project statusskal
2 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
2 daysinitial doc for the CNN projectskal
2 daysdocs: Reorganize shader editor documentationskal
2 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
2 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
2 daysfeat: Add WGSL syntax highlightingskal
2 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
2 daysfix: Remove resolutionSelect references after removing UI elementskal
2 daysfeat: Remove resolution selector, enable autoplay on loadskal
2 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
2 daysfix: Canvas fills available height instead of maintaining square aspectskal
2 daysfix: Reference texture/sampler in default shader for bind group layoutskal
2 daysfix: Use var instead of let for mutable uv in default shaderskal
2 daysrefactor: Adjust shader editor layout and add default animationskal
2 daysfeat: Add HTML WGSL shader editor toolskal
2 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
3 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
3 daysfix: Reduce default audio volumes to prevent clippingskal
3 daysdocs: Streamline headless mode documentationskal
3 daysfeat: Add headless mode for testing without GPUskal
3 daysdocs: Update references to workspace layoutskal
3 daysdocs: Streamline top-level documentationskal
3 daysfeat: Add workspace header comments to config filesskal
3 daysfeat: Implement workspace system (Task #77)skal
3 daysdocs: Condense HOWTO.md, move details to technical docsskal
3 daysdocs: Update docs for Task #76 size measurementskal
3 daysfeat: Implement Task #76 external library size measurementskal
3 daysdocs: Streamline top-level project filesskal
3 daysfeat: Add Task #77 for workspace system architectureskal
3 daysdocs: Update documentation and clean up obsolete filesskal
3 daysfeat: Add debug-only file change detection for rapid iterationskal
3 daysdocs: Condense essential context files (856→599 lines)skal
3 daysdocs: Add sub-task for type-safe shader compositionskal
3 daysdocs: Add sub-task for splitting common_uniforms.wgslskal
3 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal