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Vide-coded 64k demo system
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Author
28 hours
Fix test_demo build failure after Effect refactor
skal
28 hours
Refactor Effect class to centralize common uniforms management
skal
29 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
29 hours
chore: Apply clang-format to C++ source files
skal
29 hours
chore: Remove useless HANDOFF_*.md files and their references
skal
29 hours
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
29 hours
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
29 hours
docs: Simplify all design docs (50% reduction, 1687 lines removed)
skal
29 hours
docs: Remove @ symbols from commented design docs to prevent auto-loading
skal
29 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
30 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
31 hours
feat(test): Remove expected effect counts in test_demo_effects
skal
41 hours
don't ignore assets/final
skal
41 hours
feat(shaders): Standardize all shaders to use CommonUniforms
skal
42 hours
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
42 hours
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
42 hours
docs: Archive historical documentation (26 files → doc/archive/)
skal
43 hours
feat(gpu): Add auxiliary texture masking system
skal
43 hours
fix tree, remove Distort effect
skal
44 hours
feat(gpu): Add VignetteEffect and related files
skal
44 hours
feat(gpu): Add VignetteEffect
skal
45 hours
refactor(procedural): Use hash-based noise instead of lattice approach
skal
45 hours
refactor: Use tracker BPM instead of hardcoded values
skal
45 hours
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
46 hours
docs: Update documentation for shader parametrization progress
skal
46 hours
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
46 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
46 hours
feat(audio): Add --tempo flag for variable tempo testing
skal
46 hours
fix(3d): Handle user_data meshes in visual debug wireframe rendering
skal
47 hours
refactor(shaders): Use bump mapping utility function in renderer_3d
skal
47 hours
feat(shaders): Add bump-mapped normal calculation variants
skal
47 hours
feat(shaders): Add optimized 4-sample SDF normal estimation
skal
47 hours
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
47 hours
update doc
skal
47 hours
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
47 hours
feat(gpu): Implement shader parametrization system
skal
48 hours
docs: Update project state with recent improvements
skal
48 hours
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
48 hours
perf(test): Make JitteredAudioBackendTest 50x faster
skal
2 days
refactor(shaders): Apply common utilities to renderer shaders
skal
2 days
feat(shaders): Extract common WGSL utilities for better composability
skal
2 days
docs: Update project context and todo list for plane_distance integration
skal
2 days
fix: Include PlaneData header in scene_loader.cc
skal
2 days
fix: Correct offset management in scene_loader.cc for plane_distance
skal
2 days
fix: Remove local redefinition of PlaneData in scene_loader.cc
skal
2 days
fix: Make PlaneData struct visible to renderer_draw.cc
skal
2 days
fix: Include <memory> header for std::shared_ptr in Object3D
skal
2 days
feat: Integrate plane_distance into renderer and scene loader
skal
2 days
feat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...
skal
2 days
refactor(tests): Factor common patterns in tempo tests
skal
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