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AgeCommit message (Expand)Author
5 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
5 daysrefactor: Shader Asset Integration (Task #24)skal
5 daysdocs: Document asset system technical detailsskal
5 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
5 daysdocs: Plan Shader Asset Integration (Task #24)skal
5 daysdocs: Update project context and re-prioritize task listskal
5 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
5 daysdocs: Update TODO.md with tracker asset sample integration progressskal
5 daysremove generated assets which shouldn't be in gitskal
5 daysupdate the melody a bitskal
5 daysdocs: Add submodule update instructions to HOWTO.mdskal
5 dayschore: Re-add and update wgpu-native submodule to latest trunkskal
5 dayschore: Remove wgpu-native submodule for clean reinitializationskal
5 daysdocs: Update TODO.md with completed Minimal Audio Tracker taskskal
5 daysfeat: Complete audio tracker system integration and testsskal
6 daysprogress tracker taskskal
6 daysfeat: Integrate tracker system and update project context documentationskal
6 daysadd a TRACKER idea to the projectskal
6 daysfix TODO.mdskal
6 daysdocs: Clean up TODO.md to reflect completed shader optimization attack plansskal
6 daysupdate TODO and fix shaders.ccskal
6 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
6 daysdocs: Mark SDF Macros attack plan as completed in TODO.mdskal
6 daysadd mention of triplanar mappingskal
6 daysrefactor: Remove obsolete top-level BUILD.mdskal
6 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
6 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
6 daysdocs: Add stripping rules for dynamic audio generationskal
6 daysdocs: Finalize session task tracking and project contextskal
6 daysfeat(test): Add comprehensive math and shader composer testsskal
6 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
6 daysfix(3d): Distinguish floor grid from object texturesskal
6 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
6 daysdocs: Record Task 21.2 completion and update session prioritiesskal
6 daystest(3d): Enlarge objects and pack them closer to the centerskal
6 daysfix(3d): Resolve spherical distortion in floor grid textureskal
6 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
6 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
6 dayschore: Apply final code formatting and cleanupskal
6 daysdocs: Prioritize next session tasks and update project contextskal
6 daysmore sub-tasksskal
6 daysfix(3d): Restore visible grid texture on floor planeskal
6 daysfix(3d): Tighten torus bounding box and restore object texturesskal
6 daysfix(3d): Correct debug box transforms and restore object texturesskal
6 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
6 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
6 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
6 daysfix(3d): Restore and enhance 3D shadowsskal
6 daysfix(3d): Revert to working N-1 shadow configurationskal
6 daysfix(3d): Resolve missing shadows on floor planeskal