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8 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
8 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
9 daysdon't ignore assets/finalskal
9 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
9 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
9 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
9 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
9 daysfeat(gpu): Add auxiliary texture masking systemskal
9 daysfix tree, remove Distort effectskal
9 daysfeat(gpu): Add VignetteEffect and related filesskal
9 daysfeat(gpu): Add VignetteEffectskal
9 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
9 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
9 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
9 daysdocs: Update documentation for shader parametrization progressskal
9 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
9 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
9 daysfeat(audio): Add --tempo flag for variable tempo testingskal
9 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
9 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
9 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
9 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
9 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
9 daysupdate docskal
9 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
9 daysfeat(gpu): Implement shader parametrization systemskal
9 daysdocs: Update project state with recent improvementsskal
9 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
9 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
9 daysrefactor(shaders): Apply common utilities to renderer shadersskal
9 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
9 daysdocs: Update project context and todo list for plane_distance integrationskal
9 daysfix: Include PlaneData header in scene_loader.ccskal
9 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
9 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
9 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
9 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
9 daysfeat: Integrate plane_distance into renderer and scene loaderskal
9 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
9 daysrefactor(tests): Factor common patterns in tempo testsskal
9 daysadd rules for CLAUDE.md too.skal
9 daysfeat(tools): Add effect depth analysis to seq_compilerskal
9 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
9 dayschore: Clean up generated files and archive GPU test analysisskal
9 dayschore: Clean up generated files and update project configskal
9 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
9 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal