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3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
3 daysdon't ignore assets/finalskal
3 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
3 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
3 daysfeat(gpu): Add auxiliary texture masking systemskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add VignetteEffectskal
3 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
3 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysdocs: Update documentation for shader parametrization progressskal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(audio): Add --tempo flag for variable tempo testingskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
3 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
3 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
3 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
3 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysupdate docskal
3 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
3 daysfeat(gpu): Implement shader parametrization systemskal
4 daysdocs: Update project state with recent improvementsskal
4 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
4 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
4 daysrefactor(shaders): Apply common utilities to renderer shadersskal
4 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
4 daysdocs: Update project context and todo list for plane_distance integrationskal
4 daysfix: Include PlaneData header in scene_loader.ccskal
4 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
4 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
4 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
4 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
4 daysfeat: Integrate plane_distance into renderer and scene loaderskal
4 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
4 daysrefactor(tests): Factor common patterns in tempo testsskal
4 daysadd rules for CLAUDE.md too.skal
4 daysfeat(tools): Add effect depth analysis to seq_compilerskal
4 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
4 dayschore: Clean up generated files and archive GPU test analysisskal
4 dayschore: Clean up generated files and update project configskal
4 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
4 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
4 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
4 daysbuild: Include generated file updates resulting from timing decoupling changesskal
4 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal