summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
35 hoursdocs: Streamline top-level project filesskal
35 hoursfeat: Add Task #77 for workspace system architectureskal
35 hoursdocs: Update documentation and clean up obsolete filesskal
35 hoursfeat: Add debug-only file change detection for rapid iterationskal
37 hoursdocs: Condense essential context files (856→599 lines)skal
37 hoursdocs: Add sub-task for type-safe shader compositionskal
37 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
37 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
37 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
38 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
38 hoursdemo.seq change.skal
38 hoursfix: Strip priority comments from effect args in .seq exportskal
38 hoursdocs: Purge outdated Phase 4 contentskal
38 hoursrefactor: Generic sampler system for compositesskal
38 hoursfeat: GPU procedural Phase 4 - texture compositionskal
39 hourstest: Add variable-size texture support verificationskal
39 hourstest: Add pipeline caching and multi-generator testsskal
39 hoursrefactor: Unify TextureManager compute pipeline managementskal
39 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
39 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
39 hoursfeat(gpu): Add GPU procedural texture generation systemskal
39 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
40 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
40 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
40 hourstry to fix test_demoskal
41 hourscleanup: remove unused include from uniform_helper.hskal
41 hoursFix test_demo build failure after Effect refactorskal
41 hoursRefactor Effect class to centralize common uniforms managementskal
41 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
42 hourschore: Apply clang-format to C++ source filesskal
42 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
42 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
42 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
42 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
42 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
42 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
43 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
44 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysdon't ignore assets/finalskal
2 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
2 daysfix tree, remove Distort effectskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
2 daysfeat(gpu): Add VignetteEffectskal
2 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
2 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
2 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal