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Vide-coded 64k demo system
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47 hours
test: Add variable-size texture support verification
skal
47 hours
test: Add pipeline caching and multi-generator tests
skal
47 hours
refactor: Unify TextureManager compute pipeline management
skal
47 hours
fix(3d): VisualDebug uniform buffer size mismatch
skal
47 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
47 hours
feat(gpu): Add GPU procedural texture generation system
skal
47 hours
docs: Add RECIPE.md with runtime shader composition patterns
skal
2 days
fix: Audio startup hiccup - use fill_audio_buffer for pre-fill
skal
2 days
docs: Archive Feb 9 completed tasks and clarify build configs
skal
2 days
try to fix test_demo
skal
2 days
cleanup: remove unused include from uniform_helper.h
skal
2 days
Fix test_demo build failure after Effect refactor
skal
2 days
Refactor Effect class to centralize common uniforms management
skal
2 days
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
2 days
chore: Apply clang-format to C++ source files
skal
2 days
chore: Remove useless HANDOFF_*.md files and their references
skal
2 days
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
2 days
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
2 days
docs: Simplify all design docs (50% reduction, 1687 lines removed)
skal
2 days
docs: Remove @ symbols from commented design docs to prevent auto-loading
skal
2 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
2 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
2 days
feat(test): Remove expected effect counts in test_demo_effects
skal
3 days
don't ignore assets/final
skal
3 days
feat(shaders): Standardize all shaders to use CommonUniforms
skal
3 days
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
3 days
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
3 days
docs: Archive historical documentation (26 files → doc/archive/)
skal
3 days
feat(gpu): Add auxiliary texture masking system
skal
3 days
fix tree, remove Distort effect
skal
3 days
feat(gpu): Add VignetteEffect and related files
skal
3 days
feat(gpu): Add VignetteEffect
skal
3 days
refactor(procedural): Use hash-based noise instead of lattice approach
skal
3 days
refactor: Use tracker BPM instead of hardcoded values
skal
3 days
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
3 days
docs: Update documentation for shader parametrization progress
skal
3 days
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
3 days
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
3 days
feat(audio): Add --tempo flag for variable tempo testing
skal
3 days
fix(3d): Handle user_data meshes in visual debug wireframe rendering
skal
3 days
refactor(shaders): Use bump mapping utility function in renderer_3d
skal
3 days
feat(shaders): Add bump-mapped normal calculation variants
skal
3 days
feat(shaders): Add optimized 4-sample SDF normal estimation
skal
3 days
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
3 days
update doc
skal
3 days
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
3 days
feat(gpu): Implement shader parametrization system
skal
3 days
docs: Update project state with recent improvements
skal
3 days
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
3 days
perf(test): Make JitteredAudioBackendTest 50x faster
skal
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