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AgeCommit message (Expand)Author
35 hourschore: Clean up generated files and update project configskal
35 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
35 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
35 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
35 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
35 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
36 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
37 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
37 hoursupdate tasksskal
37 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
37 hoursdocs: Archive completed tasks and streamline context filesskal
37 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
38 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
38 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
39 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
39 hoursstyle: Apply clang-format to all source filesskal
39 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
39 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
39 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
40 hoursdocs: Mark Task #39 as completeskal
40 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
40 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
40 hoursminor comment updateskal
2 daysfix(audio): Prevent events from triggering one frame earlyskal
2 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
2 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
2 daysrefactor(audio): Simplify music track with steady beat progressionskal
2 daysfix(audio): Implement sample-accurate event timingskal
2 daysadd debugging code to flash_effectskal
2 daysrefactor(audio): Convert tracker to unit-less timing systemskal
2 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
2 daysfix(track_visualizer): Convert beats to seconds correctlyskal
2 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
2 dayschore: Disable tempo variation and simplify music trackskal
2 daysfeat(tools): Add music track visualizerskal
2 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
2 daysdocs: Final session summaryskal
2 daystest: Add HTML Gantt chart output test for seq_compilerskal
2 daystest: Add Gantt chart output test for seq_compilerskal
2 daysdocs: Add handoff for asset regeneration fixskal
2 daysfix: Auto-regenerate assets after clean buildskal
2 daysrefactor: Store const GpuContext& in Effect base classskal
2 daysrefactor: Bundle GPU context into GpuContext structskal
2 daysfix(audio): Synchronize audio-visual timing with playback timeskal
2 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
2 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
2 daysupdate doc, optimize spectral_editorskal
2 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
2 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
2 daysrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal