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AgeCommit message (Expand)Author
10 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
10 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
10 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
10 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
10 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
11 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
11 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
12 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
22 hoursdon't ignore assets/finalskal
22 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
23 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
23 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
24 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
24 hoursfeat(gpu): Add auxiliary texture masking systemskal
25 hoursfix tree, remove Distort effectskal
25 hoursfeat(gpu): Add VignetteEffect and related filesskal
25 hoursfeat(gpu): Add VignetteEffectskal
26 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
26 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
26 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
27 hoursdocs: Update documentation for shader parametrization progressskal
27 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
27 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
28 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
28 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
28 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
28 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
28 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
28 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
28 hoursupdate docskal
29 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
29 hoursfeat(gpu): Implement shader parametrization systemskal
29 hoursdocs: Update project state with recent improvementsskal
29 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
29 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
29 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
29 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
30 hoursdocs: Update project context and todo list for plane_distance integrationskal
31 hoursfix: Include PlaneData header in scene_loader.ccskal
31 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
31 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
31 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
31 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
31 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
31 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
31 hoursrefactor(tests): Factor common patterns in tempo testsskal
32 hoursadd rules for CLAUDE.md too.skal
32 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
33 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
33 hourschore: Clean up generated files and archive GPU test analysisskal