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2026-02-09fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
2026-02-09fix: Increase dummy uniform buffer to 32 bytes for alignmentskal
2026-02-09docs: Simplify all design docs (50% reduction, 1687 lines removed)skal
2026-02-09docs: Remove @ symbols from commented design docs to prevent auto-loadingskal
2026-02-09fix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2026-02-09fix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2026-02-09feat(test): Remove expected effect counts in test_demo_effectsskal
2026-02-08don't ignore assets/finalskal
2026-02-08feat(shaders): Standardize all shaders to use CommonUniformsskal
2026-02-08feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2026-02-08feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2026-02-08docs: Archive historical documentation (26 files → doc/archive/)skal
2026-02-08feat(gpu): Add auxiliary texture masking systemskal
2026-02-08fix tree, remove Distort effectskal
2026-02-08feat(gpu): Add VignetteEffect and related filesskal
2026-02-08feat(gpu): Add VignetteEffectskal
2026-02-08refactor(procedural): Use hash-based noise instead of lattice approachskal
2026-02-08refactor: Use tracker BPM instead of hardcoded valuesskal
2026-02-08feat(gpu): Add WGSL noise and hash function library (Task #59)skal
2026-02-08docs: Update documentation for shader parametrization progressskal
2026-02-08feat(gpu): Add parameter-driven GaussianBlurEffectskal
2026-02-08feat(gpu): Add parameter-driven ChromaAberrationEffectskal
2026-02-08feat(audio): Add --tempo flag for variable tempo testingskal
2026-02-08fix(3d): Handle user_data meshes in visual debug wireframe renderingskal
2026-02-08refactor(shaders): Use bump mapping utility function in renderer_3dskal
2026-02-08feat(shaders): Add bump-mapped normal calculation variantsskal
2026-02-08feat(shaders): Add optimized 4-sample SDF normal estimationskal
2026-02-08feat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
2026-02-08update docskal
2026-02-08fix(gpu): Correct FlashUniforms struct alignment for WGSLskal
2026-02-08feat(gpu): Implement shader parametrization systemskal
2026-02-08docs: Update project state with recent improvementsskal
2026-02-08feat(util): Add CHECK_RETURN macros for recoverable errorsskal
2026-02-08perf(test): Make JitteredAudioBackendTest 50x fasterskal
2026-02-08refactor(shaders): Apply common utilities to renderer shadersskal
2026-02-08feat(shaders): Extract common WGSL utilities for better composabilityskal
2026-02-08docs: Update project context and todo list for plane_distance integrationskal
2026-02-08fix: Include PlaneData header in scene_loader.ccskal
2026-02-08fix: Correct offset management in scene_loader.cc for plane_distanceskal
2026-02-08fix: Remove local redefinition of PlaneData in scene_loader.ccskal
2026-02-08fix: Make PlaneData struct visible to renderer_draw.ccskal
2026-02-08fix: Include <memory> header for std::shared_ptr in Object3Dskal
2026-02-08feat: Integrate plane_distance into renderer and scene loaderskal
2026-02-08feat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
2026-02-08refactor(tests): Factor common patterns in tempo testsskal
2026-02-08add rules for CLAUDE.md too.skal
2026-02-08feat(tools): Add effect depth analysis to seq_compilerskal
2026-02-08feat(audio, tools): Add Task #72 and enhance Blender exporterskal
2026-02-08chore: Clean up generated files and archive GPU test analysisskal
2026-02-08chore: Clean up generated files and update project configskal