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38 hoursfeat: Implement Task #76 external library size measurementskal
39 hoursdocs: Streamline top-level project filesskal
39 hoursfeat: Add Task #77 for workspace system architectureskal
39 hoursdocs: Update documentation and clean up obsolete filesskal
39 hoursfeat: Add debug-only file change detection for rapid iterationskal
41 hoursdocs: Condense essential context files (856→599 lines)skal
41 hoursdocs: Add sub-task for type-safe shader compositionskal
41 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
41 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
41 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
42 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
42 hoursdemo.seq change.skal
42 hoursfix: Strip priority comments from effect args in .seq exportskal
42 hoursdocs: Purge outdated Phase 4 contentskal
42 hoursrefactor: Generic sampler system for compositesskal
42 hoursfeat: GPU procedural Phase 4 - texture compositionskal
42 hourstest: Add variable-size texture support verificationskal
43 hourstest: Add pipeline caching and multi-generator testsskal
43 hoursrefactor: Unify TextureManager compute pipeline managementskal
43 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
43 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
43 hoursfeat(gpu): Add GPU procedural texture generation systemskal
43 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
44 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
44 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
44 hourstry to fix test_demoskal
45 hourscleanup: remove unused include from uniform_helper.hskal
45 hoursFix test_demo build failure after Effect refactorskal
45 hoursRefactor Effect class to centralize common uniforms managementskal
45 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
46 hourschore: Apply clang-format to C++ source filesskal
46 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
46 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
46 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
46 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
46 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
46 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
47 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
48 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysdon't ignore assets/finalskal
2 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add VignetteEffectskal
3 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
3 daysrefactor: Use tracker BPM instead of hardcoded valuesskal