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Vide-coded 64k demo system
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10 hours
feat: Add --shader-only option to convert_shadertoy.py
skal
10 hours
refactor: Optimize CNN normalization to eliminate redundant conversions
skal
10 hours
update timeline.seq
skal
10 hours
fix: Flip Y-axis to match ShaderToy coordinate convention
skal
10 hours
refactor: Improve convert_shadertoy.py to generate compile-ready code
skal
10 hours
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
10 hours
chore: Remove incomplete CubeSphere effect
skal
11 hours
docs: Fix EFFECT keyword syntax and add automation-friendly workflow
skal
11 hours
feat: Add ShaderToy conversion tools
skal
11 hours
fix: Support variable kernel sizes in CNN layer generation
skal
11 hours
docs: Document WGPU builder refactoring in COMPLETED.md
skal
11 hours
refactor: Factor WGPU boilerplate into builder pattern helpers
skal
12 hours
feat: CNN RGBD→grayscale with 7-channel augmented input
skal
12 hours
udpate
skal
13 hours
update timeline
skal
13 hours
fix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)
skal
15 hours
fix: Capture scene framebuffer before post-processing for CNN effect
skal
16 hours
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
18 hours
docs: Update and streamline CNN training documentation
skal
18 hours
feat: Add checkpointing support to CNN training script
skal
18 hours
fix: Auto-expand single kernel size to all layers in training script
skal
18 hours
update target images
skal
18 hours
feat: Add coordinate-aware CNN layer 0 for position-dependent stylization
skal
21 hours
docs: Add CNN effect documentation and update project status
skal
21 hours
feat: Add CNN post-processing effect with modular WGSL architecture
skal
21 hours
initial doc for the CNN project
skal
28 hours
docs: Reorganize shader editor documentation
skal
28 hours
fix: Use placeholder technique to prevent syntax highlighting overlap
skal
28 hours
refactor: Improve syntax highlighting to avoid overlapping matches
skal
28 hours
feat: Add WGSL syntax highlighting
skal
28 hours
refactor: Increase editor pane size by 20% (36% → 43%)
skal
28 hours
fix: Remove resolutionSelect references after removing UI element
skal
28 hours
feat: Remove resolution selector, enable autoplay on load
skal
28 hours
fix: Use 16:9 aspect ratio and object-fit contain for canvas
skal
28 hours
fix: Canvas fills available height instead of maintaining square aspect
skal
28 hours
fix: Reference texture/sampler in default shader for bind group layout
skal
28 hours
fix: Use var instead of let for mutable uv in default shader
skal
28 hours
refactor: Adjust shader editor layout and add default animation
skal
28 hours
feat: Add HTML WGSL shader editor tool
skal
29 hours
fix: Guard --headless flag with DEMO_HEADLESS define
skal
32 hours
refactor: Reorganize tests into subsystem subdirectories
skal
33 hours
fix: Reduce default audio volumes to prevent clipping
skal
33 hours
docs: Streamline headless mode documentation
skal
33 hours
feat: Add headless mode for testing without GPU
skal
34 hours
docs: Update references to workspace layout
skal
34 hours
docs: Streamline top-level documentation
skal
34 hours
feat: Add workspace header comments to config files
skal
34 hours
feat: Implement workspace system (Task #77)
skal
34 hours
docs: Condense HOWTO.md, move details to technical docs
skal
34 hours
docs: Update docs for Task #76 size measurement
skal
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