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10 hoursfeat: Add --shader-only option to convert_shadertoy.pyskal
10 hoursrefactor: Optimize CNN normalization to eliminate redundant conversionsskal
10 hoursupdate timeline.seqskal
10 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
10 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
10 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
10 hourschore: Remove incomplete CubeSphere effectskal
11 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
11 hoursfeat: Add ShaderToy conversion toolsskal
11 hoursfix: Support variable kernel sizes in CNN layer generationskal
11 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
11 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
12 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
12 hoursudpateskal
13 hoursupdate timelineskal
13 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
15 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
16 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
18 hoursdocs: Update and streamline CNN training documentationskal
18 hoursfeat: Add checkpointing support to CNN training scriptskal
18 hoursfix: Auto-expand single kernel size to all layers in training scriptskal
18 hoursupdate target imagesskal
18 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
21 hoursdocs: Add CNN effect documentation and update project statusskal
21 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
21 hoursinitial doc for the CNN projectskal
28 hoursdocs: Reorganize shader editor documentationskal
28 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
28 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
28 hoursfeat: Add WGSL syntax highlightingskal
28 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
28 hoursfix: Remove resolutionSelect references after removing UI elementskal
28 hoursfeat: Remove resolution selector, enable autoplay on loadskal
28 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
28 hoursfix: Canvas fills available height instead of maintaining square aspectskal
28 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
28 hoursfix: Use var instead of let for mutable uv in default shaderskal
28 hoursrefactor: Adjust shader editor layout and add default animationskal
28 hoursfeat: Add HTML WGSL shader editor toolskal
29 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
32 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
33 hoursfix: Reduce default audio volumes to prevent clippingskal
33 hoursdocs: Streamline headless mode documentationskal
33 hoursfeat: Add headless mode for testing without GPUskal
34 hoursdocs: Update references to workspace layoutskal
34 hoursdocs: Streamline top-level documentationskal
34 hoursfeat: Add workspace header comments to config filesskal
34 hoursfeat: Implement workspace system (Task #77)skal
34 hoursdocs: Condense HOWTO.md, move details to technical docsskal
34 hoursdocs: Update docs for Task #76 size measurementskal