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2 daysupdate target imagesskal
2 daysfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
2 daysdocs: Add CNN effect documentation and update project statusskal
2 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
2 daysinitial doc for the CNN projectskal
2 daysdocs: Reorganize shader editor documentationskal
2 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
2 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
2 daysfeat: Add WGSL syntax highlightingskal
2 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
2 daysfix: Remove resolutionSelect references after removing UI elementskal
2 daysfeat: Remove resolution selector, enable autoplay on loadskal
2 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
2 daysfix: Canvas fills available height instead of maintaining square aspectskal
2 daysfix: Reference texture/sampler in default shader for bind group layoutskal
2 daysfix: Use var instead of let for mutable uv in default shaderskal
2 daysrefactor: Adjust shader editor layout and add default animationskal
2 daysfeat: Add HTML WGSL shader editor toolskal
2 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
3 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
3 daysfix: Reduce default audio volumes to prevent clippingskal
3 daysdocs: Streamline headless mode documentationskal
3 daysfeat: Add headless mode for testing without GPUskal
3 daysdocs: Update references to workspace layoutskal
3 daysdocs: Streamline top-level documentationskal
3 daysfeat: Add workspace header comments to config filesskal
3 daysfeat: Implement workspace system (Task #77)skal
3 daysdocs: Condense HOWTO.md, move details to technical docsskal
3 daysdocs: Update docs for Task #76 size measurementskal
3 daysfeat: Implement Task #76 external library size measurementskal
3 daysdocs: Streamline top-level project filesskal
3 daysfeat: Add Task #77 for workspace system architectureskal
3 daysdocs: Update documentation and clean up obsolete filesskal
3 daysfeat: Add debug-only file change detection for rapid iterationskal
3 daysdocs: Condense essential context files (856→599 lines)skal
3 daysdocs: Add sub-task for type-safe shader compositionskal
3 daysdocs: Add sub-task for splitting common_uniforms.wgslskal
3 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
3 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
3 daysrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
3 daysdemo.seq change.skal
3 daysfix: Strip priority comments from effect args in .seq exportskal
3 daysdocs: Purge outdated Phase 4 contentskal
3 daysrefactor: Generic sampler system for compositesskal
3 daysfeat: GPU procedural Phase 4 - texture compositionskal
3 daystest: Add variable-size texture support verificationskal
3 daystest: Add pipeline caching and multi-generator testsskal
3 daysrefactor: Unify TextureManager compute pipeline managementskal
3 daysfix(3d): VisualDebug uniform buffer size mismatchskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal