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11 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
11 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
11 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
12 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
12 hoursfeat: Add FlashEffect for audio/visual sync testingskal
12 hoursrefactor: remove empty audio_update() functionskal
12 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
13 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
13 hoursfix(headless): add early returns to all effect constructorsskal
13 hoursfix(headless): add nullptr checks for GPU resource creationskal
13 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
13 hoursfix(build): add missing headers and enum casts for strict compilationskal
13 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
13 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
15 hoursdocs(TODO): add test infrastructure maintenance sectionskal
15 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
15 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
15 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
16 hoursdocs(sequence): update and compact v2 documentationskal
16 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
18 hoursfeat(sequence): integrate v2 timeline with main loopskal
18 hourstest(audio): remove brittle SilentBackendTestskal
18 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
18 hoursfix(audio): implement get_callback_state in TestBackendskal
18 hoursfeat(sequence): port hybrid_3d_effect to v2skal
18 hoursfeat(sequence): port rotating_cube_effect to v2skal
18 hoursfeat(sequence): port particles_effect to v2skal
18 hoursfeat(sequence): integrate v2 timeline with build systemskal
18 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
18 hoursfeat(sequence): add inline post-process functions for v2skal
19 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
19 hourstest(sequence): Disable e2e test pending shader fixskal
19 hoursfeat(sequence): Clean up compiler and add test accessorskal
19 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
19 hoursdocs: update for Sequence v2 phases 1-2skal
19 hoursfeat(sequence): Phase 2 - Python DAG compilerskal
19 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
28 hourssmaller cubeskal
28 hoursrevert debug codeskal
28 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
33 hoursfeat(cnn): add CNN v3 directory structure with training dataskal
33 hourschore: clean up timeline editor temp files and update gitignoreskal
33 hoursdocs: update CNN v1 references in top/mid-level docsskal
33 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
33 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
33 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
34 hoursfix(cmake): add asset generation dependencies to library targetsskal
34 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
34 hoursrefactor(build): granular asset tracking and CMake deduplicationskal
34 hoursadd c++ engineer roleskal