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4 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
4 daysfeat(gpu): Add auxiliary texture masking systemskal
4 daysfix tree, remove Distort effectskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add VignetteEffectskal
4 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
4 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
4 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
4 daysdocs: Update documentation for shader parametrization progressskal
4 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
4 daysfeat(audio): Add --tempo flag for variable tempo testingskal
4 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
4 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
4 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
4 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
4 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
4 daysupdate docskal
4 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
4 daysfeat(gpu): Implement shader parametrization systemskal
4 daysdocs: Update project state with recent improvementsskal
4 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
4 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
4 daysrefactor(shaders): Apply common utilities to renderer shadersskal
4 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
4 daysdocs: Update project context and todo list for plane_distance integrationskal
4 daysfix: Include PlaneData header in scene_loader.ccskal
5 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
5 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
5 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
5 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
5 daysfeat: Integrate plane_distance into renderer and scene loaderskal
5 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
5 daysrefactor(tests): Factor common patterns in tempo testsskal
5 daysadd rules for CLAUDE.md too.skal
5 daysfeat(tools): Add effect depth analysis to seq_compilerskal
5 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
5 dayschore: Clean up generated files and archive GPU test analysisskal
5 dayschore: Clean up generated files and update project configskal
5 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
5 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
5 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
5 daysbuild: Include generated file updates resulting from timing decoupling changesskal
5 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
5 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
5 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
5 daysupdate tasksskal
5 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
5 daysdocs: Archive completed tasks and streamline context filesskal
5 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal