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- template.h/cc: new Effect constructor/render signatures, RAII wrappers,
HEADLESS_RETURN_IF_NULL, #pragma once
- template.wgsl: sequence_uniforms + render/fullscreen_uv_vs includes,
UniformsSequenceParams at binding 2, VertexOutput in fs_main
- convert_shadertoy.py: paths src/effects/ + src/shaders/, new Effect
pattern (create_post_process_pipeline, pp_update_bind_group), correct
field names (beat_time/beat_phase), updated next-steps instructions
- README.md: streamlined to quick-ref; accurate GLSL→WGSL table and uniforms
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Update CommonUniforms: remove _pad0/_pad1, add beat_time/beat_phase,
move _pad to end (matches src/shaders/common_uniforms.wgsl)
- Fix JS uniform write order to match new layout
- Fix flex-direction: row override (common.css forced column, hiding editor)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Relocates shared WGSL shaders under src/ where all source code lives,
eliminating the top-level common/ directory.
- Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt
- Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- asset_manager_dcl.h: clarify purpose vs asset_manager.h
- camera_params.h: broaden description to include 3D rendering
- sdf_cpu.h: simplify calc_normal formatting
- platform.h: add missing newline at EOF
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Keeps .h as declarations only; moves all method bodies to .cc.
Adds pipeline_builder.cc to COMMON_GPU_EFFECTS in DemoSourceLists.cmake.
handoff(Claude): pipeline_builder split to .h/.cc, builds clean.
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get_or_create() and clear() moved out of the header-only class.
SamplerSpec and presets remain inline (trivial, no deps).
handoff(Gemini): sampler_cache split into .h/.cc, sampler_cache.cc added to COMMON_GPU_EFFECTS.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Delete unused SDFEffect base class (src/gpu/sdf_effect.h)
- Delete sdf_test.wgsl and SHADER_SDF_TEST from assets.txt
- Rewrite SDF_EFFECT_GUIDE.md based on Scene1 canonical pattern:
correct bindings (2/3), vec4f syntax, UniformsSequenceParams
- Fix missing newline at end of gpu.h
handoff(Claude): SDF cleanup done, guide updated to match current Effect API
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handoff(Gemini): deleted src/gpu/demo_effects.cc (empty stub), removed from
headless GPU_SOURCES in DemoSourceLists.cmake, dropped stale #include from
post_process_helper.cc.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- NodeRegistry: skip external nodes (texture==nullptr) in ~NodeRegistry()
and resize() to avoid double-releasing views set via set_external_view()
- test_shader_assets: update PASSTHROUGH check to match #include pattern
handoff(Claude): 35/35 tests passing.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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snippet
- Fix vs_main return type (VertexOutput, not vec4<f32>)
- Fix #include paths in passthrough, gaussian_blur, heptagon, combined_postprocess
- ShaderComposer: assert + suggest correct path on missing #include (non-STRIP_ALL)
- VerifyIncludes: upgrade WARNING to ERROR + assert, add "did you mean?" hint
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- build_win.sh: platform-aware MinGW DLL search (macOS Homebrew vs Linux apt paths)
- HOWTO.md: new WSL section covering native Linux build and Windows cross-compile
- PROJECT_CONTEXT.md: note WSL support in Build status
handoff(Gemini): WSL native + cross-compile build support added.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Replaced `vec2<f32>`, `vec3<f32>`, `vec4<f32>`, `mat4x4<f32>`, and `mat3x3<f32>` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions.
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- Fix stack-use-after-scope dangling reference by storing mutable GpuContext in WebGPUTestFixture.
- Fix wgpuDevicePoll causing SIGTRAP and replace with target.read_pixels() to block for GPU teardown safely.
- Fix WGPUCommandEncoder leak.
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Replaces all instances of `vec<f32>` with the more concise `vec*f` alias (e.g., `vec3f`) across all `.wgsl` shaders. This improves readability and aligns with common graphics programming conventions.
Also adds a new coding style rule to `doc/CODING_STYLE.md` to enforce this standard going forward.
Finally, this commit fixes a build error in `test_effect_base.cc` by replacing a call to the non-existent `wgpuDeviceTick` with `wgpuDevicePoll`, which resolves the test failure.
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The test `test_sequence_render` was disabled due to an intermittent SIGTRAP. The issue was caused by the test application exiting before the GPU finished rendering.
This commit fixes the issue by adding a call to `wgpuDeviceTick()` after submitting the command buffer. This ensures that the GPU has completed its work before the test finishes.
The test is now re-enabled and passes consistently.
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Factorizes the screen coordinate calculation from scene1.wgsl into a reusable getScreenCoord function in common/shaders/math/common_utils.wgsl.
This improves code reuse and simplifies fragment shaders.
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This commit resolves an inconsistency in the documentation by updating the test count in to match the 35/35 passing tests reported in .
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Adds two convenient methods to the struct:
- : Rotates the vector by a given quaternion.
- : Rotates the vector around a given axis by an angle in radians.
These functions provide a more intuitive and streamlined syntax for vector rotation, improving code readability and usability.
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Pass Ray directly instead of separate ro/rd params; minor cleanup (remove redundant consts, cache ray.direction.y).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Build camera via mat4::look_at + inverse in scene1_effect.cc, upload as
CameraParams at binding 3. Shader uses getCameraRay() from camera_common.
Enable camera_common snippet registration in shaders.cc.
handoff(Claude): Scene1 camera now driven by CameraParams uniform; fov=TAU/6 (60° vFOV) matches original tan(PI/3) parameterization.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows)
- Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams
- Replace Heptagon+Placeholder stub in heptagon_scene with Scene1
- Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times)
so dispatch_render active check works correctly for all sequences
Bug: effects in sequences starting after t=0 were never active because
local times (e.g. 0-8) never satisfied params.time<end for absolute time 20+.
34/34 tests passing.
handoff(Gemini): seq_compiler now emits absolute effect times. All existing
sequences affected — verify visual output across the full timeline.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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partial (key 3)
handoff(Claude): playhead offset fix for single partial playback
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mini-spectrum invalidation
- Remove redundant synthModeToggle from _updatePropPanel + index.html
- Add SINE badge (grey) to panel title, matching existing RES badge (blue)
- Invalidate mini-spectrum (viewer.render) on sinusoid/resonator switch
handoff(Claude): mq_editor partial panel polish
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- Move Synthesis controls (integratePhase, jitter, spread, resonator,
LP/HP filters) and Auto Spread All into the ⚙ Params dropdown
- Group Extract Partials / +Partial / ✕ Clear All in one toolbar group
- Add per-partial Sine/Res mode toggle in the property panel (Mode row)
- Move partial mini-spectrum below the right panel (right-col layout)
- Partial mini-spectrum: dynamic dB range scanned across full duration
(8 samples, [peak−60, peak]), cached on partial select
- Print bezier amplitude A= in red at top-right of partial spectrum
- Status/info messages set to 80% gray (#ccc)
handoff(Claude): UI revamp complete, TODO items implemented.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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mq_synth.js:
- jitter was only used as a static initial phase offset (inaudible);
now drives per-sample LCG frequency perturbation (±jitter fraction of
instantaneous freq) in both sinusoidal (integratePhase path) and
resonator modes (separate jitterSeed, independent from noise excitation)
- disableJitter option now correctly gates jitter to 0 in both modes
(was never read before)
viewer.js / app.js:
- remove invalidatePartialSpectrum() and onResonatorParamChange callback;
replace with viewer.onGetSynthOpts callback, called inside
_computePartialSpectrum to pull fresh synthOpts at compute time
- all UI changes (resonator r/gain, forceResonator, globalR/gain,
forceRGain, sinusoidal params) now use viewer.render() as the single
invalidation path — no more split between render() and
invalidatePartialSpectrum()
handoff(Gemini): jitter active on both synth modes; spectrum always sees
fresh synthOpts via onGetSynthOpts; viewer.render() is the only
invalidation path needed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Asymmetric spread offset the pitch center. Replace with a single
symmetric `spread` in harmonics config. autodetectSpread now returns
max(above, below). Update all defaults, UI, comments, and README.
handoff(Gemini): spread is now a single param; no compat shims.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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resonator sync
- Fix: fftRadix2 called without bitReversePermute → noisy spectrum (use fftForward)
- specTime = mouse pos if inside partial [t0,t3], else center of partial interval
- Cache check moved before canvas clear to keep spectrum visible outside [t0,t3]
- viewer.synthOpts forwarded to synthesizeMQ so forceResonator/globalR/gain apply
- invalidatePartialSpectrum() wired to forceResonator/forceRGain/globalR/globalGain
handoff(Gemini): mini-spectrum now correct; fft bug fixed, resonator mode synced
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Adds a 200×100 canvas (left of the main spectrum overlay) that shows
the synthesised power spectrum of the selected partial at the time
under the mouse (or playhead).
Pipeline: synthesizeMQ → Hann window → FFT (2048-pt) → dB power bars.
- freqCurve times are shifted so the synthesis window is centred on t
- X-axis: log-frequency (same scale as main view)
- Y-axis: dB, normalised to peak of the synthesised frame
- Cache: {partialIndex, time} → avoids re-synthesis on mouse move;
bypassed (force=true) from render() so param changes always redraw
handoff(Claude): partial spectrum viewer complete
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Fundamental f0 always synthesized; harmonics added at n*freq_mult
- decay^n amplitude rolloff per harmonic (capped at 0.90)
- Resonator mode also expanded across harmonics (per-harmonic y1/y2 state)
- UI: h.decay, h.freq (default 2.0), jitter, spread↑/↓ params
- Viewer: faint dotted harmonic bands with spread visualization
- Default freq_mult=2.0 (natural harmonic series)
handoff(Gemini): harmonics model complete, ready for next task
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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handoff(Gemini): key bindings updated in app.js and README.md
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Each loadAudioBuffer() was creating a new SpectrogramViewer without
removing the previous one's canvas event listeners. Old viewers would
fire on every mouse event, rendering stale spectrogram data and calling
editor.onPartialSelect() with out-of-range indices (hiding the amp panel).
Fix: store handlers as named instance properties, add destroy() to remove
them, and call destroy() before creating a new viewer.
handoff(Claude): bug fix only, no behaviour change
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- P1/P2 in amp editor now draggable horizontally; t0<t1<t2<t3 enforced
- Add clamp() to utils.js; replace all Math.max/min clamping patterns
- Cursor hints: move for P1/P2, ns-resize for P0/P3
- Remove test_fft.html
- Docs: Delete key, style.css/utils.js in architecture, bezier editor section
handoff(Claude): inner control points done, clamp() adopted everywhere
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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handoff(Claude): toolbar buttons grouped with vertical separators:
[Open WAV] | [Extract][AutoSpread] | [Play][Stop] | [+Partial][ClearAll] | [Explore][Contour] | [Undo][Redo] | [Params]
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- refreshPartialsView(selectIdx) consolidates editor+viewer sync (5 call sites)
- playOriginal() replaces inline play button logic; Digit2 calls it directly
- autoSpreadAll() now called after extractPartials via named function
handoff(Claude): factored common button actions in app.js
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debug button
- 'Delete'/'Backspace' key deletes the currently selected partial
- Show 'Del' hint on Delete button in side panel
- Remove 'Test WAV' button and validateTestWAVPeaks() debug code
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- synthesizeMQ output trimmed to [t_start-50ms, t_end+50ms] so playback
starts immediately at the partial instead of t=0
- Extract synth+trim logic into getAudioBuffer(partials, margin=0)
- Stack params vertically in dropdown (grid layout)
handoff(Claude): partial playback and CSS param layout fixes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Move all styles from index.html <style> block to style.css
- Merge duplicate :focus rules; add canvas-col, canvas-wrap, amp-edit-header, slider-val classes
- Move params (Hop/Threshold/Prominence/Birth/Death/Phase Wt/Min Len) into ⚙ Params dropdown
- Relocate Keep slider to bottom-left canvas overlay
handoff(Claude): UI consolidation complete
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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points
Replace cubic Bezier with Lagrange interpolation so P1/P2 are actual
points on the curve. Eval uses stored t1/t2 as arbitrary knot positions.
fitBezier keeps least-squares but with Lagrange basis at u=1/3,2/3.
Remove endpoint companion drag (no longer tangent handles).
TODO: support arbitrary number of inner control points.
handoff(Claude): Lagrange interpolation replaces Bezier in mq_editor curve eval/fit.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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trackIsoContour() follows constant energy level through STFT frames
instead of peaks. Useful for broad bass areas where peak detector finds
nothing. Preview in cyan, auto-detects spread on commit (naturally large).
Toggle: ≋ Contour button or C key. Mutually exclusive with ⊕ Explore.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Pre-compute peak frames after STFT cache is built, so trackFromSeed
works without requiring Extract Partials first.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Hover to preview a tracked partial from mouse position (peak-snapped,
forward+backward MQ tracking). Click to commit. Toggle with ⊕ Explore
button or X key. Escape exits explore mode.
handoff(Gemini): explore mode added in mq_extract.trackFromSeed + viewer.js/app.js
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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