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31 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
31 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
31 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
31 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
32 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
32 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
32 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
32 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
32 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
32 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
32 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
32 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
32 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
32 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
32 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
33 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
33 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
33 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
33 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
33 hourschore: Update generated asset filesskal
33 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
33 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
33 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
34 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
34 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
34 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
34 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
34 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
34 hoursperf: Reduce audio test durations for faster test suiteskal
34 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
35 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
35 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
35 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
35 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
35 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
36 hourstest(assets): Add tests for Texture Asset supportskal
36 hoursdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
37 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
37 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
2 daysmove MD filesskal
2 dayscleanup filesskal
2 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
2 daysfix: Correct sequence end time calculation in Gantt chartsskal
2 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
2 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
2 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
2 daysfeat: Add Gantt chart visualization to seq_compilerskal
2 daysfeat: Optional sequence end times and comprehensive effect documentationskal
2 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
3 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal